Hand-dyed blanks · screen printed · one dye day a week

Your picks. Your board. Your colours.Wear the draft.

Every team in your league gets its own dye. The pattern is generated from the team name, so the same team prints the same shirt — in October, and again next August. Two colours, one white resist, and the picks you actually made.

Try it → pick a team, then a product. The dye re-runs from the name, not from a random number, which is why it comes back identical.

Tee · $34

Generating the first dye…

Team — the seed comes from this name

The tee prints on draft night, so it carries the roster and no record. The poster prints after the final week — that one gets your finish.

The flow

Four steps, one dye day.

A league order is not twelve separate orders. The draft comes in once, the art generates for every team at once, and the commissioner approves one screen.

01

The league links

Draftboard is the draft software this shop grew out of. Its league settings screen has an export key — paste it here once and we can read the board. If your draft lives somewhere else, upload the pick log as a CSV instead. Same output, one more step.

02

The draft imports

We read the board, not a screenshot: round, pick number, position taken, and the roster each team walked away with. A 12-team, 16-round draft is 192 picks and lands in about four seconds.

03

The art generates, per team

Each team name is hashed into a seed. The seed decides spiral or crumple, how many bands, and where the pinch lands; the team's two colours become the dye. Nothing is drawn by hand and nothing is random — re-run it in March and the shirt is the same shirt.

04

You approve, we dip

The commissioner sees all twelve mockups on one page, sets a size per manager, and orders the set. Blanks go in the dye Tuesday, print Thursday, ship Friday — one box to one address, or twelve boxes to twelve.

What it does not do: it will not guess your colours. Two hex values per team, entered once by the commissioner, or we use the palette Draftboard already has stored. And it will not fix a team name — if a manager renames the team, the seed changes and so does the shirt. That is the trade for it being repeatable.

The catalogue

Five things, priced plainly.

Prices are per item, before the league tiers below. The swatch on each card is the same generator you just used, run small — a different team on each one.

Draft Day Tee

$34

S–3XL · 2XL +$3 · 3XL +$5 · ring-spun cotton

Hand-dipped blank, then screen printed with a white underbase. Skip the underbase and the ink sinks into the wet colour and goes grey. The pattern jogs a few millimetres where the sleeve is sewn on, because the sleeve was a separate panel in the bucket — that jog is how you tell a dipped shirt from a printed one.

Draft Board Poster

$28

18 × 24 in · 230 gsm matte · unframed

The board itself as wall art: every round, every pick, in order. Giclée, not screen printed — sixteen rounds of 7pt type is finer than a mesh will hold. The dye is printed here rather than dipped, so the bands do line up cleanly across the sheet.

Koozie Four-Pack

$22

set of 4 · 3 mm neoprene · 12 oz cans

Dye sublimation onto neoprene, then sewn, so the seam lands the pattern about a millimetre out of register on every one. Positions and pick numbers only — a full roster sublimates too soft to read at that size.

Draft Night Hoodie

$58

S–3XL · 2XL +$4 · 3XL +$6 · 380 gsm fleece

Same dip, heavier blank. Fleece drinks more dye than jersey, so hoodies come out deeper and a little blotchier than the tees — we think that is the better version. Chest print only; the hood seam eats a back print.

Champion Banner

$62

24 × 36 in · cotton duck · brass grommets

Dyed panel with the team name and the finish chain-stitched, not printed. Sewn to order after the final week, one per season. It costs exactly what a tee and a poster cost together, because that is roughly the labour.

Every item carries the league name and the draft date. Rosters print as position and pick number — RB1 at 1.04, the rookie WR at 6.09 — because that is what a draft actually is.

Commissioners

Twelve different prints, one setup.

Every shirt in a league order is a different design, so the discount is not from repeating the art. It is from one dye day, one screen setup, and one box. Tee pricing below; the other items scale on the same breaks.

TeesPer teeOff eachWorked out
1 – 5$34.00one manager, one shirt
6 – 11$31.00$3.006 × $31.00 = $186.00
12 – 23$28.50$5.5012 × $28.50 = $342.00
24 – 47$26.50$7.5024 × $26.50 = $636.00
48 +$24.75$9.2548 × $24.75 = $1,188.00

The commissioner set

12 tees, at the 12–23 rate$342.00
1 draft board poster, 18 × 24$28.00
3 koozie four-packs (12 koozies)$66.00
Parts, added up$436.00
Set price$432.00

We knock $4.00 off the parts so the set splits to exactly $36.00 a manager — collecting a round number from eleven other people is the hard part of the job. Rush the whole set and it is $472.00.

1 – 11 items5 business days
12 – 47 items7 – 9 business days
48 + items10 – 12 business days
Champion banner14 days · stitched by hand
Rush+$40 flat · 3 days · 24 max
Reprint, same seedany time · no new setup

Dye day is Tuesday. Orders that land by Sunday midnight go in that Tuesday's buckets, print Thursday, and ship Friday. Miss Sunday and you are on next week's dye — we would rather say that than pretend the bucket is always full.

Send us the pick log.

Paste the Draftboard export key or drop a CSV. You get every team's mockup back on one page, usually the same evening, with nothing owed until the commissioner approves the set.

No account needed to see the mockups · seeds are kept, so reprints match